Sorry about missing two weeks of blogging. Life has been pretty hectic. I’ve had three ideas on what to do for today’s blog post, and decided to go with the third, which, ironically enough, is not speculative fiction exclusive.
What to do when your characters won’t cooperate
It happens sometimes. You have an idea. It’s brilliant. All you need is for your characters to do X. Except your characters don’t want to do X.
To explain, in the last few weeks, I became inspired to write a cozy mystery about a bride murdered on her wedding day. The idea was inspired by a game advertisement, that probably had nothing to do with the game itself. I have no idea what the game does with that, if anything, but I stopped to think. Okay, a bride murdered on her wedding day. Fine. Who killed her? A second later, I had an answer. Playing with it further, I asked myself who would be my detective? It’s a cozy, which more or less requires an amateur detective. I decided on the wedding planner.
Who immediately said something along the lines of ‘Not a chance in this lifetime.’ I didn’t even have a name or personality for her yet, but I knew she wanted nothing to do with this. So, I stopped and asked myself why.
While you can attempt to force your characters to jump through your hoops, it’s better to figure out why it doesn’t seem right. In my case, I figured out very quickly that my wedding planner didn’t want to get involved because as much as I love amateur detective stories, and I do, they make no sense! Especially in the case of murder.
Regardless of your opinions on police, they have a few advantages over your average civilian. Advantages such as training, back-up, access to labs, and jurisdiction over the case. Your average civilian is more likely to contaminate a crime scene, miss out on something because they don’t have the training to notice it or the labs to confirm something, and possibly be accused of obstruction or possibly the crime itself. And if they are lucky (or unlucky) enough to find the murderer before the police, they may find themselves dealing with someone who has already decided that murder was a solution to their problems in the past and may not hesitate to do it again.
In this case, my character didn’t want to get involved, because I thought that getting involved was a dumb thing to do. I needed to figure out either how to convince her to do it anyway or something else she could do that was less dumb. I don’t want to give away too much, especially since I haven’t written it yet and a lot can change, but I decided that yes, my sleuth has and had no desire to get involved. But she was first on the scene, a prime hub for gossip, and related to one of the officers on the case. So, when she becomes convinced the wrong person is being blamed… she can’t let it go.
Try to put yourself in your characters shoes. If your character seems reluctant to do something, that’s a sign. Not a sign that you are a bad writer, but a sign that your characters have depth, and maybe that there is something wrong.
Another thing to keep in mind, if your characters don’t want to do X, maybe it would actually be better for your story to do Y. Here are your options.
Keep writing. Push through the block: As you may have guessed, I’m not in favor of this option. But there will be times when this is right. Sometimes the words don’t run smooth. Interestingly enough, that won’t always be obvious to other readers. But before you decide to try this, at least try to figure out what it is that is bugging you. The end of my quest story, I didn’t actually like the resolution the first time. I wrote it because I needed it, but I didn’t like it. When I did my second edit, I considered changing it. I haven’t, because I don’t dislike it the way I did, and I don’t have a replacement. That said, I’m keeping a few thoughts on it, and will ask my first reader when she finishes the book.
Figure out what would make your characters do X: That’s what I had to do in this case. Why would my character do something I thought was stupid? Make it not stupid. It may mean changing to character or adapting X. For example, in the Hyde Chronicles, I had to spend a fair bit of time trying to develop Violet to figure out what kind of person would fit what I needed. What kind of person would be drawn to Hyde University, be accepted by the school, and not go running when things started to get dangerous.
Have your characters do Y: Sometimes your second idea is richer and deeper than the first. I mentioned this in a previous blog post long ago, but a huge sub-plot of the second book in the Moonlit Memories happened because it would ruin the plot if Liska got the information she needed too easily, but I didn’t have a reason for her source not to give it to her. If I had to write the book again without that, I don’t know that I could.
When things feel wrong, take a break, play with a few ideas. Trust yourself. Trust your characters. Trust your ideas. You can do it.
In other news, Camp NaNoWriMo starts up again in July. I’m going to be working on A Wedding to Die For. Updates as they come.
What have you done when your writing feels wrong?